Serious sam 2 v2 08 patch download3/12/2024 ![]() After that, the Sirian Great Council, even the inhabitants from the planets, celebrate their long-awaited victory against Mental. Mental tries to reveal to Sam that he is his father, but Sam interrupts by shooting him, thus silencing Mental forever. Sam finally encounters Mental in person while the lights are off. From there, Sam battles more of Mental's hordes until he reaches the Mental Institution, Mental's home, after disabling it and into Mental's throne room. He ends up in a thriving megacity called Siriusopolis, the city in which Mental is hiding. But in order to gain access to Sirius, Sam is asked to storm Kronor, a moon orbiting Sirius that has a massive cannon which could be used to remove the protective shield on Sirius, which was a last line of defense for the Sirians against Mental. When the medallion is finally complete, Sam will then be ready to begin the final assault against the greatest enemy of humanity: Mental, who is located on Sirius, once the planet of the great Sirians that visited Earth many times, now the domain of Mental himself. Confused at the moment and with nothing better to do, Sam accepts the mission. The Council instructs Sam to visit all five planets in order to recreate the medallion, only then will Sam become "The One". All the planets (except the planet Kleer) are populated by friendly, bobble-headed humanoids, but the problem is that all the planets are under Mental's control. The Council reveals to Sam that he must collect all five pieces of an ancient Medallion, each held by various groups on five different planets, and states that once Sam has the entire medallion, Mental will be vulnerable. The game begins with Sam being summoned before the Sirian Great Council, where the Council provides him with guidance on how to accomplish his goal to defeat Mental. Added option to automatically quit the game after demo benchmarking is finished (cvar 'bmk_bAutoQuit=1', best to use it as command line param, "+bmk_bAutoQuit 1").The game's story picks up shortly after the end of Serious Sam: The Second Encounter, with Serious Sam continuing his goal to defeat his arch nemesis, Mental.Fixed jerky movie playback on slower CPUs.Game can't be quick loaded in multiplayer.Added message for recently picked items.Weapon can't be changed while recoiling.When toggling HDR mode while using FSAA, cfunc 'gfxRestart()' is now required.Fixed wrong profiler timings under dual-core CPUs.Fixed wrong performance detection on Intel integrated graphics chips.Fixed problem with sound playback and mouse input on multi-(core-)CPU systems.Added controling compatibility mode for DirectSound mixing ("software emulation" in "audio options" menu).Bloom effect now works properly in HDR mode on ATI X1000 series boards (no more pixelization). ![]() Added the 'samListPlayers()' console command to list all players in format 'playerindex: playername'.To join a password protected server, the client mus set the password string to 'net_strConnectPassword' cvar.Servers can now be password protected via the 'net_strConnectPassword' cvar.Added an option to profile settings ("always pick up items") to disable picking items when not needed (e.g.In cooperative games, info for all players (name, health, armor) is displayed on the right part of the screen.Added support for resolutions with strange aspect ratio (namely, 1280×1024).Added a beep sound when a new line appears in the chat console.Version number in the main menu is now more visible.It will be displayed in RED if the servers version doesn’t match the clients. Match details menu screen now displays the server version.Difficulty setting wasn’t properly restored when loading a saved game.Playing with high ping time (>500ms) caused strange things to happen for clients (dying immediately after respawning, being unable to turn off cheats…).Netricsa icon will no longer appear if subtitles are turned off.Options boxes (yes/no and similar) now cycle options – selecting the last option and going to the ‘next’ one will go back to the first option and vice versa.Swapped function of up/down arrows in some menu screens.Fixed scrolling of some lists (levels, profiles).Server list can now be properly used with the mouse.server list) now reacts to mouse clicks and movement. Vertical slider next to some lists (e.g.Added dedicated server support (see DedicatedServer.txt in the patch).The Serious Sam 2 patch will fix a number of bugs found in the game since its retail release.
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